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Privacy Policy

Last updated 28 September 2026

RUSHERLINE ("we", "the game") is a free, family-friendly online game. We collect as little as possible and never sell your data. This page explains exactly what is collected and why. Plain summary: no account required, no email, no password, no behavioral tracking, and no advertising.

1. Your identity (no sign-up)

You play without an account. The first time you play online, the server creates a random anonymous ID and gives your browser a signed token that proves you hold that ID. It is stored in your browser's local storage and identifies a save slot, not you personally. If you clear your browser storage, that identity is gone.

2. Saving your progress with Google (optional)

If you choose "Save progress" in Settings and sign in with Google, we keep one thing from Google: the account ID Google gives us for you, an opaque number. We do not keep your email address, name or photo. We use it only to find your progress when you sign in again, on this or another device. Google's sign-in code loads only when a save button is on screen. Nothing here is required to play.

3. Your nickname (optional)

You may type a nickname (up to 16 characters). It is optional, shown on the public leaderboard next to your rating, and stored with your anonymous ID. Please do not enter personal information as your nickname, since it is public.

4. Game and ranking data

We store your Elo rating and win/loss/draw counts, linked to your anonymous ID, so the ladder and rankings work. This is not linked to any real-world identity.

5. Match records

When you play a match we store the sequence of moves both players made, along with the anonymous IDs and the result. This is gameplay data only, with no personal information beyond the anonymous ID described above. We use it to study balance, improve matchmaking, and develop the game's systems.

6. Usage statistics (anonymous, aggregate)

To understand whether the game is working and worth improving, we keep simple daily totals of events such as "a tutorial was viewed" or "a match started/finished". These are counts only - there are no identifiers, no IP addresses, and no per-user records, so they cannot be traced back to anyone. These counts are first-party (kept on our own server); we do not use any third-party analytics service.

7. Server logs

Like any website, our server and its proxy keep short-lived technical logs (including IP address and browser type) needed to operate and secure the service. They are not used for advertising or profiling and are rotated automatically.

8. Third-party assets

Some game assets load from a public content delivery network (CDN). Requesting a file from a CDN exposes your IP address to that provider, as with any web resource.

9. Children

RUSHERLINE is family-friendly. We do not knowingly collect personal information from children, we require no account, and we show no advertising. If you believe a child has provided personal information (for example, in a nickname), contact us and we will remove it.

10. Your choices and data deletion

11. Changes

We may update this policy as the game evolves. Material changes will be reflected in the "last updated" date above.

12. Contact

contact@rusherline.com